AI Insights · Timothy · October 2021
Top 5 Boxing Games in Lebanon Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 boxing games in Lebanon for Q3 2021, with insights on downloads, revenue, and active users.
In the third quarter of 2021, the boxing game category in Lebanon saw varied performance among the top 5 apps on a unified platform. Here, we break down the weekly downloads, revenue, and active user trends for Slap Kings, Real Boxing: KO Fight Club, WWE Mayhem, Boxing Star: Real Boxing Fight, and Real Boxing 2. All data is sourced from Sensor Tower.
Slap Kings experienced fluctuating weekly revenue, peaking at around $148 in mid-August but dropping to zero in September. Weekly downloads were relatively stable, ranging from 967 to 1492, while weekly active users saw a decline from approximately 6K in July to around 5K by the end of September.
Real Boxing: KO Fight Club had a notable revenue spike to $102 in early September. Weekly downloads fluctuated between 41 and 106, and weekly active users ranged from 55 to 104, showing a slight increase towards the end of the quarter.
WWE Mayhem maintained a steady revenue stream, averaging around $20 per week. Downloads varied from 118 to 184, with a consistent active user base of around 1.8K, though there was a slight drop to 1.6K by the end of September.
Boxing Star: Real Boxing Fight showed a steady revenue increase, peaking at $25 in early September. Downloads ranged from 57 to 140, with active users initially decreasing from 482 to 349 but then recovering to 505 by the end of the quarter.
Real Boxing 2 saw consistent revenue, peaking at $17 in mid-July. Downloads varied widely, peaking at 333 in early August. Active users increased from 617 at the start of the quarter to 968 by the end of September.
For more detailed insights and data, visit Sensor Tower.